In this house, we have a new Call And Response.
Call: Devils, Kraken!
Response: Make it happen!
As a lifelong NJD fan now living in WA, I’d love to see these two face off in the finals. For me, that’s a win no matter who takes the cup. (Yet, with apologies to my home team, my ultimate preference will remain true to my NJ roots).
So, anyway, I asked craiyon to generate an image of “David Puddy from Seinfeld with his iconic New Jersey Devils face paint, but half of it was Seattle Kraken face paint instead.
I learned this week, via a post by Alan Page, about a different type of personality and work-style assessment called Working Genius. This model defines six styles, then identifies two areas that fuel us, two that drain us, and two that feel neutral.
WONDER: identifies the need for improvement or change INVENTION: confirms the importance of that need, and generates an idea or solution DISCERNMENT: assesses the merit and workability of the idea or solution GALVANIZING: generates enthusiasm and action around the idea or solution ENABLEMENT: initiates support and assists in the implementation of the idea or solution TENACITY: commits to ensuring that the idea or solution gets completed and that desired results are achieved My Working Geniuses My top two areas were enablement and wonder.
This post first appeared as part of my post on The Incredible Machine.
Please feel free to skip to the Literal Interpretation if analogies and metaphors don’t work for you. Thank you, KC Davis for highlighting and modelling this opportunity to accomodate different learning styles!
Once, a young man desired a homecooked hamburger. He performed a quick search and found a plethora of recipes with grocery shopping lists, and he chose one that seemed to balance simplicity with quality.
Since reading A Theory of Fun for Game Design, I’ve been thinking a lot about the games I grew up playing and their impact on how I think, learn, and work.
I feel like sharing some appreciation for a few of the most influential, and to kick things off, I’d like to take a look back at The Incredible Machine. For those not familiar with the game, here’s a longplay video.